Ext 2.0.1 Released, Community Projects Continue to Grow
Ext 2.0.1 Released, Community Projects Continue to Grow
The Ext team released version 2.0.1 of Ext JS. This is a maintenance release that fixes several issues with the 2.0 release. Some notable issues that have been addressed include: Fixed various overflow/scroll issues related to form fields and grid Workaround included for the Firefox 2.0/Mac overflow:auto invisible scrollbar bug Fixed several issues related to destroying […]
The Ext team released version 2.0.1 of Ext JS. This is a maintenance release that fixes several issues with the 2.0 release. Some notable issues that have been addressed include:
- Fixed various overflow/scroll issues related to form fields and grid
- Workaround included for the Firefox 2.0/Mac overflow:auto invisible scrollbar bug
- Fixed several issues related to destroying form elements
- Multiple GridView and GroupingView fixes
- Various other minor bug fixes and documentation updates
For complete details on what’s changed, please have a look at the 2.0.1 release notes.
In addition, new projects based around the Ext framework continue to sprout up. Several Java and ColdFusion server-side initiatives have taken root demonstrating the growth of the Ext community.
Projects such as MyGWT and the recent ExtTLD are helping Java developers leverage Ext via server-side implementations while ColdFusion-based ColdExt and cfExt are allowing CF developers to use Ext 2.0. This is especially important for ColdFusion developers who are either limited to ColdFusion 8’s Ext v1.0 implementation or must implement a strictly client-side solution in prior versions of the application server.
Animated PNG in Firefox 3
Firefox 3 has support for Animated PNG: One of many new features added to Firefox 3 is the support of a new file format, the Animated PNG! Browsers have supported animated GIFs for more than a decade, but the GIF image format has a number of limitations and is overdue for replacement. The PNG image format […]

Firefox 3 has support for Animated PNG:
One of many new features added to Firefox 3 is the support of a new file format, the Animated PNG! Browsers have supported animated GIFs for more than a decade, but the GIF image format has a number of limitations and is overdue for replacement. The PNG image format is now widely accepted as a superior replacement for static GIF images, but for animated GIFs there has not yet been a clear successor. The new Animated PNG format (APNG) is a simple extension to PNG, making it superior for animations too.
-Justin Dolske
There are some fun examples, if you can fire up FF3:
- 3D Dolphin - January 24th, 2008
- 3D APNG’s - January 24th, 2008
- Brendan Sera-Shriar - January 24th, 2008
- Mozilla Labs - Justin Dolske - January 23rd, 2008
- William Wong - January 23rd, 2008
- Joanna Viera - January 23rd, 2008
- Daniel Coltri - January 23rd, 2008
Hopefully we don’t get too much abuse of animated images like we did when animated gifs came around.
HTML 5 Public Working Draft Released
While the community argued over X-UA-Compatible or X-IE-VERSION-FREEZE, depending on which side of the fence you sit, the W3C published two new and important documents: Moments ago the joint effort of the W3C HTML WG and WHATWG resulted in publication of two documents in the W3C Technical Report space: HTML 5 and HTML 5 differences from […]
While the community argued over X-UA-Compatible or X-IE-VERSION-FREEZE, depending on which side of the fence you sit, the W3C published two new and important documents:
Moments ago the joint effort of the W3C HTML WG and WHATWG resulted in publication of two documents in the W3C Technical Report space: HTML 5 and HTML 5 differences from HTML 4. I think I can safely say that the WHATWG community is very happy with the W3C publishing HTML 5 as a First Public Working Draft. Many thanks to all involved!
It is great to see this actually getting out there. It is very fun indeed to look at the new elements and think about how you would use the likes of
It feels like semantics are being added in. The generality of div class=”whatever” is all well and good, but for the very common situations, I am looking forward to using type=”email” and having the browser take care of validation, and using my address book to pick through.
The Art and Science of JavaScript Games
James Edwards has written a very detailed tutorial on using dhtml to create a game which is part of his book: In this chapter, we took the languages of CSS and JavaScript well beyond the tasks for which they were intended?the presentation and basic behavior of HTML documents — and used them to create an interactive […]
James Edwards has written a very detailed tutorial on using dhtml to create a game which is part of his book:
In this chapter, we took the languages of CSS and JavaScript well beyond the tasks for which they were intended?the presentation and basic behavior of HTML documents — and used them to create an interactive 3D maze.
First, we looked at the basic principles by which triangles can be displayed using only CSS. We then extended that concept to render a perspective view, creating the illusion of three dimensions. Next, we established a convention for specifying floor plan data, and for dynamically translating that data into a perspective view. By adding listeners for user events, we successfully created an interactive maze that can be completely customized and extended. To top things off, we added some usability aids, such as a top-down map, and accessibility aids including keyboard navigation and captions.
While I haven’t delved into the details of every method that comprises the game script (there are plenty of comments, so I’ll leave that for you to pursue in your own time), I hope this chapter has convinced you to look at JavaScript in a new light. The possibilities really are only limited by your imagination!
Wowser